BOOL CBCGPAnimCtrl::SetBitmap | ( | UINT | uiBmpId, |
int | nFrameWidth, | ||
COLORREF | clrTransparent = RGB(255, 0, 255) , |
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BOOL | bSizeToContent = TRUE , |
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BOOL | bDPIAutoScale = FALSE |
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) |
Sets a new bitmap
Loads a bitmap from resources using uiBmpId and builds an image list. You have to use -1 as clrTransparent for opaque bitmaps.
Note. The animation process is stopped during a call to SetBitmap
uiBmpId | The bitmap's resource ID |
nFrameWidth | The frame width, used to create an image list |
clrTransparent | An RGB value which specifies the transparent color of the bitmap. |
bSizeToContent | Specifies whether the bitmap/image list should be stretched to fit the content |
bDPIAutoScale | Specifies whether the bitmap should be automatically scaled according to current DPI. |