| BOOL CBCGPAnimCtrl::SetBitmap | ( | UINT | uiBmpId, | 
| int | nFrameWidth, | ||
| COLORREF | clrTransparent = RGB(255, 0, 255),  | 
        ||
| BOOL | bSizeToContent = TRUE,  | 
        ||
| BOOL | bDPIAutoScale = FALSE  | 
        ||
| ) | 
Sets a new bitmap
Loads a bitmap from resources using uiBmpId and builds an image list. You have to use -1 as clrTransparent for opaque bitmaps.
Note. The animation process is stopped during a call to SetBitmap
| uiBmpId | The bitmap's resource ID | 
| nFrameWidth | The frame width, used to create an image list | 
| clrTransparent | An RGB value which specifies the transparent color of the bitmap. | 
| bSizeToContent | Specifies whether the bitmap/image list should be stretched to fit the content | 
| bDPIAutoScale | Specifies whether the bitmap should be automatically scaled according to current DPI. |